The console can be accessed in-game by toggling the “tilde key” (the actual key can be ~, `, º, ¬, |,^, ‘, §, ², etc., depending on your keyboard layout), found near the 1 and Esc keys on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. The console can also be used as a pause function during scenes or dialogue that cannot otherwise be paused. You can scroll the console output using the Page Up and Page Down keys. Console commands are not case-sensitive; for example, entering any of
TaI will toggle AI. After you type a command, press the Enter key to activate it. You will see the command you just entered displayed above the input area.
Many commands are targeted: this means that you may use
player.command to affect the player character; for example, type
player.setav carryweight 1000 will set the Players Carry Weight at 1000. Or, you may want to target the NPC/actor, by first typing
prid , Enter. Then, type the command by itself,
setav carryweight 1000, to affect the NPC, specified by
"000A2C94".setav carryweight 1000 will set Lydias Carry Weight at 1000).
You may also target an NPC or object in the console by clicking on them, and then run
command to affect the NPC or object. When an NPC or object is targeted in this way, their hex code (RefID) will be displayed at the top of the console. For example, to unlock a door, open the console, click on the door so it is the active object in the console (its RefID is shown at the top of the screen), then type
unlock. When multiple objects overlap, use the mouse wheel to scroll through different RefIDs until the correct one is selected. When playing on multiple monitors, the cursor will display in the secondary monitor but clicking it will select the object in the same area of the primary monitor.
Commands which are abbreviated (for example:
tai) can also be run by using their full name; thus,
ToggleAI is synonymous with
GetActorValue is synonymous with
getav. In most cases, the long command is an obvious progression from the abbreviation. Also, most
SetSomething commands have a counterpart
GetSomething, even if the counterpart isnt shown here.
Some commands require a form ID. Most articles on objects provide the ID or IDs for those items. In addition, the
Help command can be used to locate IDs.
Help "elven sword" 0 would provide a list of all game objects with elven sword in their names. This can be used for items, spells (
Help firebolt 0), and perks (
Help juggernaut 0).
This command can be used on NPCs and containers. Use ‘player. removeallitems’ to clear your own inventory. Use ‘removeallitems player’ to move items from your target’s inventory into your character’s.
Skyrim V How to Remove Your Companions Armor
Console command to remove NPC equipment? : skyrim
Sorry if this post is breaking any rules but Ive been playing Skyrim PC a lot recently and I figure its high time my character settles down. So I ended up marrying Brelyna Maryon for some marital bliss. Unfortunately, she wont unequip that dang bow on her back! Is there any console command or anything to delete that from her inventory? Shell unequip it temporarily after a fight, but going to another area puts it right back.
PRO TIPS how to remove all items from your skyrim inventory! including quest items
Skyrim Removeallitems Command Use ‘player. removeallitems’ to clear your own inventory. Use ‘removeallitems player’ to move items from your target’s inventory into your character’s.
Accessing the Console with Non-English Keyboards
If you are using a non-US keyboard, the tilde (~) / grave accent (`) key might not work, or there may be no key with such markings. Often, the correct key to use is the key below Esc and above Tab (↹), where the tilde/grave key is on a US keyboard. See the following table for specifics:
|Finnish Norwegian Swedish Swiss||§|
|German||^||The circumflex or “hat” character is usually used together with a normal letter to create letters like ê or ô. To avoid problems, hit the space bar after opening the console, then delete the ^ that appears.|
|Hungarian||0||If you want the character 0 to appear in console input, you must press the one on your numeric keypad. Otherwise, the console will close.|
|Italian Portuguese (Portugal)|
Another possible solution is to install AutoHotKey and set up a shortcut to send the tilde key code the game is expecting. Add the following lines to your AutoHotKey script and it will map F12 to grave accent (`) and Shift+F12 to tilde (~). (The grave accent key is the same physical key as tilde on US English keyboards.)
On some systems you may need to use the less optimal mapping:
The Console key can also be remapped by editing the file located in DataInterfaceControlsPCControlMap.txt. By default the Console key is assigned the value 0x29 (DIK_GRAVE), changing to 0xb8 will assign it to the “Right Alt” key (DIK_RMENU). See a Direct Input Key (DIK) Code Table for other keys.
How to Read the Command Table
When a command requires arguments (e.g.,
additem ), the brackets <> indicate that
additem 0002299c 1.
Furthermore, all REFIDs, faction, weather etc can be entered without the leading zeros, eg:
additem 2299c 1 has the same effect as above.
|These commands toggle settings on and off.|
|animcam||Toggle animator camera||Toggles a 3rd person camera mode that lets you rotate and zoom the camera around the player without changing the direction the player model is facing.|
|psb||Player Spell Book||Gives the character a complete spell book, including the shouts, and unlocks bestial abilities. Dragon souls are still required for shouts. This can crash Skyrim.|
|s1st||Shows 1st person model in 3rd person||This only works in 3rd person. It shows your 1st person arms behind your character in 3rd person. You control the 3rd person model, but the 1st person arms mimic your swings. It looks like youre controlling a character thats controlling another character.|
||Changes the speed of the free-flying camera (UFO cam)||Example:
|tai||Toggle AI||Toggles AI (Artificial Intelligence) processing off or on. This command is targeted; if no actor is selected it will turn off/on AI processing globally.|
|tb||Toggle Borders||Toggles cell border visibility. Borders appear as a thin white line on the terrain.|
|tc||Toggle controls driven||If used when highlighting an NPC, will transfer control to said NPC, but any command input will be passed in addition to the player unless
|tcai||Toggle Combat AI||Toggles Combat AI processing off or on.|
|tcl||Toggle collision (clipping, noclip)||Essentially, you can fly. Point in a direction and move wherever you want. You can also move through buildings and even the landscape. This command is targeted; if no actor is selected it will turn off collision for the player while keeping other actors stuck in place. It is possible to deselect any target reference by double clicking the same object or area in the landscape, which will cause “tcl” to default itself to target the player.|
|tdetect||Toggle AI Detection||Disables and enables AI detection, meaning if it is toggled off, NPCs wont be able to “see” you, or anyone else, even if youre right in front of them or attacking them.|
|teofis||Toggle End-Of-Frame Space||Disables blur, contrast adjustment, fades back in from a black screen, and a few other things. Will give a huge framerate boost on “weak” video cards, at the expense of some prettiness.|
|tfc <1>||Freeflying camera||Sets your controls to move the camera around, instead of the player. Use with 3rd person view to get a good look at your character. Adding the “1” tag at the end freezes all the environment, but still allows you to move around with the camera.|
|tfow||Toggle Fog of War||Despite the name, this simply disables the local map, leaving the player and door markers on a black void. Has no effect on the world map.
Note: There seems to be a bug when activating this when mining or woodcutting that causes your character to disappear and not be able to attack or go in to third person. Loading a previous save before this happened seems to fix this.
|tg||Toggle grass||Toggles display of grass.|
|tgm||Toggle god mode||No damage taken, no magicka consumed, no stamina used, no encumbrance, unlimited arrows, no shout cooldown. You can only use this on yourself.
Note: God mode will not protect you from scripted damage, such as that from lightning in the Soul Cairn, or damaging light or darkness in Twilight Sepulcher and Apocrypha, respectively. It also will not prevent you from contracting a disease.
|tim||Toggle immortal mode||Everything behaves as normal except you cannot die as a result of being reduced to 0 health. You can only use this on yourself. If you are decapitated or bitten and thrown by a dragon while using this, it can have some quite frustrating results (e.g. you will walk around with your head cut off).[verification needed — see ] These effects can be avoided by setting the character as essential.|
|tll||Toggle LOD||Dramatically reduces draw distance for a performance gain and might solve glitches related to LOD.|
|tm||Toggle menus (HUD)||“Menus” refers to the Heads-Up Display (HUD) on the screen: the health/magicka/fatigue meters, your current weapon and spell, the compass, etc. This also removes the cross-hair if its present. This command is useful for taking screenshots without all the clutter.
||Show/hide all map markers||
|ts||Toggle sky||Toggles display of the sky.|
|tscr||Toggle script processing.||Toggles script processing off or on globally.|
|tt||Toggle trees||Toggles display of trees.|
|twf||Toggle wireframe||Shows wireframe in red or opaque.|
|tws||Toggle water system||Toggles display of water (display underwater remains unchanged).|
|These commands require a target reference. Select one with the mouse in the console, use the
||Give a character the specified amount of an item||E.g.,
||Give a character the selected perk||For perk ID codes, see the page for the perks corresponding skill, indexed at Skills. To find the perk ID code in-game, try
||Add a specific spell to a characters available arsenal.||Works with powers, abilities, blessings, and diseases, but not shouts. For a spells ID code, see the page for its corresponding magic school, indexed at Spells. For other applicable IDs, see: Powers and Abilities, Blessings, or Diseases. This command does not work with dragon shouts; to add those, see the
Here are some examples (note how adding certain magic effects can have unanticipated consequences):
Adding certain permanent abilities this way (e.g., Ancient Knowledge) will merely add their name to the list of active effects, but will not actually give the expected benefits. That requires changing the appropriate Actor Value Indices separately.
||Add a character to a faction.||Valid numbers for the faction rank vary, but 0 will always add the actor with the lowest possible faction rank and -1 will remove the actor from the faction.
Examples for some factions that cant usually be joined in the game, are given below:
|advlevel||Advance a characters level by one.||
||Advance the specified skill.||AdvSkill registers the increase and will count towards your next levelup. The full list of values recognized by AdvSkill is provided at Actor Value Indices. The number represents the experience level to add to the skill (e.g.,
||Casts the specified spell at the target. If no target, set
||The source can be:
Note: casting an unequipped spell is allowed, the spell will be automatically equipped. But it will cause SkyrimVR not to display the hands spell effect when you stop casting. Example:
Shouting with this command also works:
The spell IDs of shouts are completely different from the shouts ID and are considered as three different spells. You can find these IDs from CreationKit of Skyrim > Magic > Spell > Voice Power. Note: The players voice will not be played when casting shout from console. For more information, see [Cast – Creation Kit]. These codes could be used in a bat file.
||Complete the quest instantly.||Be careful when using this command. Often, it merely makes the quest in the Journal become a completed quest. However, the related actors or NPCs to the quest may not recognize that you have completed a quest/task in order to give you a following quest/task. Quest IDs can be found in Quests.|
||Damage value of attribute by
The full list of attributes is provided at Actor Value Indices
|disable||Dont render the selected object (includes actors.)||The object will be made invisible, collision will also be turned off and AI wont process on the object, but scripting on the object will run (unlike Oblivion, where it would instantly crash to desktop, the player cant be disabled). Also see
|dispelallspells||Dispel all temporary spell effects on target||Example:
|drop||Force drop items from a characters inventory||You may select a character and use the command
||Duplicate all items in the targeted container and places them in the given container.||Example: Selecting an NPC with the mouse then entering
|enable||Render the selected object (includes actors.)||Undoes disable, making the object and its collision and AI appear in the world again. Also see
||Equip selected NPC with Item||With a selected NPC, you can typically use
The opposite command is
||Equipping the given spell on a particular casting source.||
Users have reported being able to do things like force a lesser power that is normally triggered with the Shout key to be equipped as a left-hand spell, and other things not normally possible; such antics may produce unexpected or undesirable results, so save first before experimenting.
It seems impossible to equip actual shouts with this command to player (use
||Equipping the given shout.||Example:
||Force to modify the value of attribute||ForceAV modifies the attribute value by registering a permanent modifier (positive or negative) of the amount required to force the attribute to the stated value. Displayed player attributes modified in this way will be highlighted (default is green text) to indicate a modifier (“buff” or “debuff”) is being applied. Also see
The full list of attributes is provided at Actor Value Indices
||Get value of attribute||This will return the value of the specified attribute (a.k.a. actor value) for the specified target. You can select a target with the mouse, or enter the refID of the target followed by a period before the command. For example,
||Get value information of attribute||This will print a short list of information about the given attribute (a.k.a. actor value) of the specified target. You can select a target with the mouse, or enter the refID of the target followed by a period before the command. For example,
||Get level of target||Gets the level of the targeted character or creature.|
||Check an areas clear code.||0 = not cleared, 1 = cleared. You must use the , not the name; for example,
||Get the relationship rank of two actors.||Should range from -4 to 4. See
||Show the current active quest stage.||Shows the current stage that the quest is at based on the games internal stage numbering.|
||Check if the selected actor has a perk with the selected ID||For perk ID codes, see the page for the perks corresponding skill, indexed at Skills. To find the perk ID code in-game, try
||Increase the given skill to the next level.||For example, entering
||Kill the selected actor (NOT the optional Actor ID).||Open the console, click on the actor you want to die, type
Some actors (primarily NPCs, not creatures) can be flagged as “essential” by the game and thus will not die. In this case, the character will instead crouch and stumble around for a while; however, this stumbling can usually be ended early by using the
||Lock targeted object (i.e. door, container) with a difficulty of
|MarkForDelete||Delete an object.||Deletes the targeted object the next time the area (cell) it resides in is reloaded. Useful for removing specific unwanted furniture/decoration from homes. Be careful as theres n|