Everything You Need To Know About TIPPED ARROWS In Minecraft!
How to make an Arrow of Healing (Instant Health II) in Minecraft
When making an Arrow of Healing (Instant Health II), it is important that the items are placed in the exact pattern as the below. In the first row, there should be 3 arrows. In the second row, there should be 1 arrow in the first box, 1 Lingering Potion of Healing (Instant Health II) in the second box and 1 arrow in the third box. In the third row, there should be 3 arrows. This is the Minecraft crafting recipe for an Arrow of Healing (Instant Health II).
In Bedrock Edition, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is 1⁄3 full, 16 arrows can be tipped. When the cauldron is 2⁄3 full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
When fired, arrows fly in a ballistic trajectory affected by gravity and drag in air, water, and lava. The arrows velocity is multiplied by 0.99 every tick, and it also experiences 1 m/s2 of downward acceleration induced by gravity.
Arrows travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
There is a random variable to the trajectory of an arrow, given by
this.rand.nextGaussian() * 0.0075 * (double)inaccuracy for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
An arrows speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrows damage value with its velocity in blocks per game tick. When fired from a fully-charged unenchanted bow, arrows do 6 of damage, with a smaller chance to damage for up to 11 × 5.5 via critical hits. They inflict up to 5 damage from a medium-charged bow, and 1 from a bow with no charge. Arrows fired from dispensers always do 3 of damage unless their velocity is modified by an external source. Arrows fired from crossbows do 6 to 11 × 5.5 of damage.
Arrows trigger damage immunity on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be retrievable.
If the arrow has any custom potion effects (NBT tag
CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag
Potion) are removed 30 seconds after the arrow stops moving.
If an arrow is stuck in a block, and that block is broken or disappears (e.g., leaves upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit.
Arrows can bounce off mobs immune to damage like the wither under the “wither armor” effect and a perching ender dragon.
Arrows shot through lava or (if theres at least a 2 block gap) fire catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
An arrow shot at a boat[JE only] or any kind of minecart causes the vehicle to break, dropping any components (including container contents).
Arrows can get visually stuck in players in Java Edition, although not any other mobs. They appear as regular arrows regardless of type.
An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. If the arrow sticks in the switch, the switch remains activated until the arrow despawns after one minute. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didnt actually hit, or block rails above them.
Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. [Java Edition only]