Johnnys First Appearance, Clouds Mako Eyes Cutscene , Final Fantasy 7 Remake
Final Fantasy VII Main article:
Cloud is the main playable party member, who serves as the party leader throughout the majority of the game. He wields large broadswords in battle, with the most powerful Limit Breaks. Cloud has the most balanced stats and is the most powerful character, making him effective both at physical damage and at casting Magic. His ultimate weapon is the Ultima Weapon, which deals more damage based on how full his HP is. A party of Cid and Cloud offers the fastest Materia growth out of every other combination, assuming Cid is equipped with the Javelin and Cloud is equipped with the Apocalypse. Javelin has 5 double slots for an overall growth of 10 while Apocalypse has 3 triple growth for an overall growth of 9.
As the party leader, Cloud participates in all minigames, and is present in field gameplay and on the world map. Due to his position as leader, he cannot be removed from the party. There is also a hidden gameplay attribute that determines which party member will date him in Gold Saucer.
At the start of Final Fantasy VII, if one opens the menu and checks Clouds status, the amount of experience needed to level up to Level 7 is 35 EXP. However, upon winning the first battle, that amount decreases to only 6 EXP. Cloud leveling up to LV7 in the first battle is one of the many allusions to the games title. This allusion was kept for Final Fantasy VII Remake as well. Field model. Cloud crossdressing. A young Cloud wearing white. A young Cloud wearing black.
Cloud is once again the main playable character and leads the party in all but a few quests. His broadswords give him strong area-of-effect melee damage, and he can switch between two fighting styles using . Operator Mode balances attack and defense and gives him a good movement speed, while Punisher Mode is geared towards offense, and gives him the ability to counterattack, under the penalty of greatly reducing his movement speed and preventing him from blocking enemy attacks. Clouds learned abilities are geared towards dealing raw damage to a target, able to burst them down.
Clouds main strength is his versatility, having very balanced attributes. He has the highest Strength attribute, the second-highest Magic attribute and MP pool, the second-highest HP, and the rest of his attributes are above average. This allows him to fulfill any role that the party needs depending on his materia setup and equipped weapons.
As the most frequent party leader, Cloud partakes in most of the minigames, and all of the Odd Job sidequests. He leads the party throughout most of the story, with a few exceptions in which another character takes over. Player choices can allow him to wear one of three dresses in Chapter 9, “The Town That Never Sleeps”. Clouds first Wall Market dress. Clouds second dress. Clouds third dress. Cloud as a teenager (in flashback).
Cloud is fought as a boss in the Training Mode of Before Crisis.
Though Cloud is not playable himself in Crisis Core, Zack gets Clouds portrait to the Digital Mind Wave. When Clouds portraits line up during modulating phase, Zack performs Meteor Shots, his versions of Clouds Meteorain Limit Break. Cloud is added to Zacks DMW after Zack meets him partway through chapter 6.
Musical themes”Main Theme of
Though it is not his official theme, in Final Fantasy VII Clouds theme is often considered to be the “Main Theme of Final Fantasy VII”. It plays on the world map in Final Fantasy VII before the party acquires the Highwind, but notably kicks in when Clouds true memories of the Nibelheim Incident are revealed. Another example is in Final Fantasy VII Remake where the main theme notes briefly play when Cloud makes his entry on the Hardy-Daytona. “Who Am I?”, a version of the main theme, plays during scenes where Cloud questions his identity.
His theme is called “Cloud Smiles” in Final Fantasy VII: Advent Children. It is played in the ending when Cloud awakens in Aeriths church.
“FINAL FANTASY VII Symphony in Three Movements” is a symphony arranged and orchestrated by Jonne Valtonen for the Final Symphony concert series. The second movement deals with the themes of love, loss and uncertainty as Cloud is undecided in his feelings towards Aerith and Tifa. The movement begins with “Words Drowned by Fireworks”, a scene in which Cloud goes on a date that ends abruptly. The music moves forward representing the themes of Tifa, Cloud and Aerith—the three themes that are always present, each one featured up front as a main theme at certain phase of the movement.
Guest appearances Main article:
Cloud has the most player-controlled appearances of any character in the Final Fantasy series, and the second-most appearances altogether, behind Gilgamesh. He has appeared in the following games:
Cloud is typically depicted in either the Warrior, Spellblade, or a unique job class. Clouds gameplay in other appearances most frequently revolves around using his powerful limit breaks from the original game. As such, he is typically geared to an offensive role with abilities that deal high raw damage or inflict negative status effects. This most notable exception is in Dissidia Final Fantasy NT, in which Cloud is used more for a defensive role as a Vanguard-type character.
Clouds most notable guest appearance is in the Dissidia Final Fantasy series, with him first appearing in the original 2008 title. Clouds Final Fantasy Tactics appearance is also notable, as he is the only guest character from a title not set in Ivalice to appear. Cloud also led two spinoffs based on Final Fantasy VII minigames—Snowboarding and G-Bike—as well as a technical demo based on Final Fantasy VII.