Chaos Damage And It’s Requirements To Be Awesome, A Concept Around The Darkscorn Unique Bow : pathofexile

So, Chaos damage, an interesting damage type that is most known for its ability to bypass energy shield. Its also known to not come in huge quantities. If we look at Ghuddas video where he shows his low life 99% mana reduced build, we see that the boss in Wharf, who does a good bit of chaos damage, is barely hurting him (Granted theres high resists involved)

Still, this has since left me with the following idea: Do you really need a lot of chaos dps to make chaos damage work? Because, lets face it, elemental damage has the constant annoyance of high resists, which you can bypass with a curse of course, but that doesnt take away youre generally doing only about 40% of the damage you could be doing (excepting resist penetration supports).

So, how to put this to action? First order of business is to find a skill that can deliver chaos damage well. This brings us to nothing other than Poison Arrow. Not only does it leave a cloud of chaos damage on every target it hits, doing consistant damage / second in that way, it also adds a portion of your physical damage as chaos damage. For accurate represantations of damage on about level 80 I generally pick skill level 17 as a reference. So, at 17 we have 46% added chaos damage on the hit, and 412 damage / second. Unfortunately the damage of multiple clouds does not stack, but it still leaves us with a permanent 412 ongoing dps.

Of course a skill alone isnt enough, we need support gems. Looking far isnt necessary, added chaos damage is an extremely obvious choice. Adding a relatively high (compared to elemental gems) raw amount of chaos damage to the hit. At level 17 this is 65-97, or an average of 81 per hit. Further we need a way to deliver our damage to multiple targets, and since every target that gets hit leaves a cloud with the same amount of chaos damage, no matter howmuch the main damage gets reduced, Greater Multiple Projectiles will do very nicely, while it does halve the damage of hits, it still increases our physical damage by 32% at level 17.

While Greater Multiple Projectiles makes the skill more effective against large groups, it can be improved. Piercing will make it extremely effective, as not only does it then leave about as many clouds as there are mobs, it doesnt reduce bow damage in the process, unlike other multi-hit support gems, like fork, chain and gmp/lmp.

While this does put us on 4 skill gems, which should be the basis for all builds, the mana cost for this skill has now gone insane: For level 17 poison arrow, the cost is now at 110 per shot. You cant keep that up, not without regaining mana in some way. There are two ways to solve this problem:

This is where it gets interesting: Darkscorn seems to be made exactly for this type of build; converting 25% of your physical damage into chaos damage, unfortunately it has the downside of not having a fantastic base physical damage unlike crafted physical bows or Lioneyes Glare Nevertheless, it does add another 25% to the 46% we already have from poison arrow. Blackhearts are unfortunately less useful for our purpose, because while they do add both extra physical damage (which gets transfered into chaos damage) as well as some raw chaos damage, it just isnt enough, and the stats are just too lacking to be used in a high level build. Lightbane is a conundrum though. While it obviously lacks in survivability, it does add more of the chaos damage we so very much desire, and Id say its a requirement, because, lets face it, the whole build revolves around getting the maximum amount of chaos damage, and an extra 10% conversion is quite a bit. So, lets say we use both lightbane and darkscorn, this puts us at a whopping 35% physical to chaos conversion, and 46% of physical damage added as chaos damage. This means that 81% of physical damage is effectively chaos damage.

Now lets get to the skilltree; because this is a ranged character, emphasis on life can be somewhat slacked, but we must not drop too low. Further, we need mana for this incarnation of the build, so we must be sure to pick some of that up. Further, while added physical damage for bows is nice, we are using a darkscorn, which does not have the highest of inherent physical damages, and because of the use for added chaos damage, I opted for projectile damage over added physical damage. Furthermore, considering chaos damage shares the properties of elemental damage when it comes to resistances, the size of the hit does not matter, its always reduced by the same percentage. This means that stacking attack speed can greatly benefit our build. This has left me with the following passive tree Relevant stats: 166% maximum life 92% projectile damage 42% physical damage 75% attack speed

Now that nearly all the pieces are put together, we just need to put in an extra 24% physical damage the belt slot, and 10% attack speed from gloves, plus an extra 7% from a single ring (getting two good AS rings would just be insane). Total stats: 42% (tree) + 24% (belt) + 32% (gmp) =98% increased physical damage 92% increased projectile damage 75% (tree) + 17% (gear) = 92% increased attack speed 46% of physical damage added as chaos damage 35% of physical damage converted into chaos damage

And we have the following damage sources: Darkscorn bow: 61-186 physical damage, at 1.38 attacks per second. Added Chaos Damage support gem: 65-97 chaos damage Greater Multiple Projectiles: 50% less damage Math: The bow does an average of (61+186)/2 = 123.5 physical damage per hit. This gets increased by 92%+98% = 190% -> 123.5 * 2.9 = 358.2 average physical damage. This converts and adds into 358.2 * 0.81 chaos damage = 290.1 chaos damage per hit. Further we add chaos damage from the support gem, at an average of (65+97)/2 = 81, modified by projectile damage (92%) > 81 * 1.92 = 155.5 damage per hit. Together that makes 290.1 + 155.5 = 445.6 average chaos damage per hit. Unfortunately we have GMP slotted, which makes it half as effective: 445.6/2 = 222.8 damage per hit. However, now we add in attack speed, at 1.38 hits per second base, increased by 92% -> 1.38 * 1.92 = 2.65 hits per second, multiplied by the damage we have that results in 590 chaos damage per second. Given the fact that all mobs will be running through clouds of damage, adding an additional 412 dps, we total at 1002 chaos damage per second. If we factor in the projectile weakness curse, attack damage gets multiplied by another 1.33 -> 590 * 1.33 = 785 dps, added with the loud that totals to 1197 chaos damage per second, to every mob on the screen.

I only just noticed the other darkscorn post in the top list, so I CI-ified the build, to abuse the 25% physical damage reduction. (I was too focussed around achieving good chaos damage output to notice this stat haha) this does however leave with the fact that you get 10% less chaos conversion, as you will need a good CI robe. CI Darkscorn Tree resulting dps: 1134 chaos dmg/sec

Chaos damage is poison in some cases, but not always. Chaos damage ignores armour, elemental resistances and energy shield. The only way so far to have resistance (in this case immunity) to chaos damage is by getting Chaos Inoculation from passive skills tree.

Chaos Damage and How it Works | Path Of Exile PS4 Tips 2019

Path of Exile Wiki

Unique items that add a flat amount of chaos damage or grant Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support Icon: H Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Chaos DamageSupported Skills Penetrate 0.25% Chaos ResistanceSupported Skills have 1% of Physical Damage Converted to Chaos DamageSupported Skills have (17-170) to (26-255) added Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. to socketed skills.

Chaos Damage And It’s Requirements To Be Awesome, A Concept Around The Darkscorn Unique Bow : pathofexile

Now lets get to the skilltree; because this is a ranged character, emphasis on life can be somewhat slacked, but we must not drop too low. Further, we need mana for this incarnation of the build, so we must be sure to pick some of that up. Further, while added physical damage for bows is nice, we are using a darkscorn, which does not have the highest of inherent physical damages, and because of the use for added chaos damage, I opted for projectile damage over added physical damage. Furthermore, considering chaos damage shares the properties of elemental damage when it comes to resistances, the size of the hit does not matter, its always reduced by the same percentage. This means that stacking attack speed can greatly benefit our build. This has left me with the following passive tree Relevant stats: 166% maximum life 92% projectile damage 42% physical damage 75% attack speed

While Greater Multiple Projectiles makes the skill more effective against large groups, it can be improved. Piercing will make it extremely effective, as not only does it then leave about as many clouds as there are mobs, it doesnt reduce bow damage in the process, unlike other multi-hit support gems, like fork, chain and gmp/lmp.

I only just noticed the other darkscorn post in the top list, so I CI-ified the build, to abuse the 25% physical damage reduction. (I was too focussed around achieving good chaos damage output to notice this stat haha) this does however leave with the fact that you get 10% less chaos conversion, as you will need a good CI robe. CI Darkscorn Tree resulting dps: 1134 chaos dmg/sec

Now that nearly all the pieces are put together, we just need to put in an extra 24% physical damage the belt slot, and 10% attack speed from gloves, plus an extra 7% from a single ring (getting two good AS rings would just be insane). Total stats: 42% (tree) + 24% (belt) + 32% (gmp) =98% increased physical damage 92% increased projectile damage 75% (tree) + 17% (gear) = 92% increased attack speed 46% of physical damage added as chaos damage 35% of physical damage converted into chaos damage

Of course a skill alone isnt enough, we need support gems. Looking far isnt necessary, added chaos damage is an extremely obvious choice. Adding a relatively high (compared to elemental gems) raw amount of chaos damage to the hit. At level 17 this is 65-97, or an average of 81 per hit. Further we need a way to deliver our damage to multiple targets, and since every target that gets hit leaves a cloud with the same amount of chaos damage, no matter howmuch the main damage gets reduced, Greater Multiple Projectiles will do very nicely, while it does halve the damage of hits, it still increases our physical damage by 32% at level 17.

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